Jun 24, 2009, 03:27 PM // 15:27
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#61
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Lion's Arch Merchant
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The thing is, not being able to interrupt spirits doesn't make mesmers useless in PvE. Nerfing Cry of Pain spamming didn't either (it wasn't even linked to a mesmer attribute anyways so nobody even cared which caster class you were primary).
Just because PuG leaders may have a bad opinion of your class, or interrupt heavy builds aren't useful against ritualists now, doesn't mean you can't do a strong mesmer build. Mesmers aren't weak, people see strong PvP mesmer builds that just aren't that useful in PvE and assume mesmers can't do anything else.
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Jun 24, 2009, 07:42 PM // 19:42
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#62
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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Quote:
Originally Posted by EPO Bot
Didn't you guys complain about HM being so easy? Well here you go.
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I was just thinking this very same thing...good lord, will these people never be satisfied??
Just toss out an AoE and move on. Simple as that.
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Jun 24, 2009, 09:03 PM // 21:03
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#63
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.
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Jun 24, 2009, 09:34 PM // 21:34
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#64
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Lion's Arch Merchant
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Most classes can easily beat the ritualist griffon still using either necro or ritualist secondary with aura of the lich or ritualist skills, and some PvE only skills.
I've seen warrior builds that can do it just fine still too, and other specialized builds for different classes.
Like the doppleganger fight, the trick isn't finding the most powerful build, it's finding the build best suited for the specific one on one fight. Him casting faster just narrows down which builds work because now you can't just interrupt him or take advantage of him standing still for 5 seconds at a time.
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Jun 25, 2009, 11:26 AM // 11:26
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#65
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Since I use zealous weapons a lot and skills like Barrage or whirlwind attack more spirits around means more energy for spamming other skills not mentioning that most of the spirits are just a minor nuisance. Just use their casting buff as your advantage!
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Jun 25, 2009, 11:44 AM // 11:44
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#66
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Necromas
Most classes can easily beat the ritualist griffon still using either necro or ritualist secondary with aura of the lich or ritualist skills, and some PvE only skills.
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Yeah, if you're talking about the glacial griffin, it's still easy using ebon vanguard skills. Check out the quest in the wiki--I did exactly what it said and easily took him down a couple of days ago. It works for any class.
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Jun 25, 2009, 12:35 PM // 12:35
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#67
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Owik Gall
You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.
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The glacial griffin isn't that hard. As for razah, he must be pretty damn hard, but who cares about the norn fighting tournament? WTB a boss with his skill bar in an elite mission, please. It would actually make it....more challenging (for people not running cryway and shit).
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Jun 25, 2009, 04:20 PM // 16:20
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#68
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by EPO Bot
Didn't you guys complain about HM being so easy? Well here you go.
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best post here so far
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Jun 25, 2009, 04:24 PM // 16:24
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#69
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Hall Hero
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It's not that bad. Just run ArkFenWay and pwn face
And I'M tha real Proro, Pyro!
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Jun 25, 2009, 04:31 PM // 16:31
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#70
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Guest
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I love how people complain because they don't want to prepare for what's ahead of them.
For the record I really enjoyed the challenge of HM Vizunah Square post Ritualist buff.
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Jun 25, 2009, 04:33 PM // 16:33
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#71
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Lion's Arch Merchant
Join Date: Jan 2008
Location: NoCenTex
Guild: [AKA] Guild Leader
Profession: R/
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Since the Search function has been temporarily suspended, I may be in the wrong place here, but I have a Rit character and have been experimenting with my new and improved skills.
The Signet of Spirits is fantastic, but the Signet of Binding is thoroughly awesome! Not only have I been stealing enemy Ritualist spirits and transporting them around when I transport mine...I have also been stealing enemy Ranger nature rituals and dragging them around with me too.
That makes my Rit even more powerful!
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Jun 25, 2009, 04:56 PM // 16:56
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#72
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Vizunah Was fun, with all those ritualsist summoning spirits for me, and then wasting time killing their own spirits after I bind them to me.
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Jun 26, 2009, 02:17 PM // 14:17
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#73
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Quote:
Originally Posted by YunSooJin
[Snip] Mesmers or the mesmer secondary can dominate in PvP simply because they are strong caster and monk shutdown, and can make or break a team. This is because PvP is sensitive to disruption.
Although PvE in it of itself is somewhat sensitive to disruption, by and large, PvE mostly respects brute force. [Snip]
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Nicely said, but I rather disagree. I've vanquished large parts of the game, preferring not to use the "-way" teams of heroes, but instead trying to vary who comes along. But a mesmer was always welcome (looks at Gwen).
PvE, especially PvE hard mode, is, I think just as susceptible to disruption as PvP--exactly BECAUSE of the buff to monsters. The damage they do--the diffculty of HM--is contingent upon them getting their attacks, or heals, or spirits, or spells, off in time. Their bars are better synergized than NM bars. But the disruptions a memser or ranger can create really alter that encounter.
The dazing of a healer, followed by sometimes just one interrupt of a healing spell, often spells the death of part of the monster team. Sometimes, you don't even get the interrupt; the slowdown in casting is enough. And once that happens, the rest of the team is done.
The spirits are an annoyance, but not the real impediment to killing mobs in HM. The SPELLS that are cast--the rit spells that are contingent upon a spirit being nearby--are the problem in HM. The condition removals, weapon spells, and heals, all happen so fast, and are made more effective by the speed of HM, that I think there's a new place for mesmers and rangers--and it's kind of the same as the old place.
Daze, spell slowdown, spell disabling, condition pressure.
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Jun 27, 2009, 02:16 AM // 02:16
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#74
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by The Little Viking
I was just thinking this very same thing...good lord, will these people never be satisfied??
Just toss out an AoE and move on. Simple as that.
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I am confused as to how you made the connection that whoever is complaining about the rit buffs also complained about HM being too easy.
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Jun 27, 2009, 02:18 AM // 02:18
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#75
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Quote:
Originally Posted by Arkantos
The glacial griffin isn't that hard. As for razah, he must be pretty damn hard, but who cares about the norn fighting tournament? WTB a boss with his skill bar in an elite mission, please. It would actually make it....more challenging (for people not running cryway and shit).
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The quickest answer to the "who cares?" argument is always right in front of you: the person making the post.
If they didn't care, they wouldn't post it, therefore your "who cares?" argument is redundant.
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Jun 27, 2009, 12:13 PM // 12:13
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#76
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Owik Gall
You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the Norn Tournament.
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The norn tournament is now easier than ever, actually. No need to stand in the doorway to spam spirits, just go in and spam them on the way. Take dissonance, sos/wanderlust, whatever other spirits, sin support, etc etc. Easy as pie. Razah doesn't get the chance to put all his spirits up (painful bond + sin support = kd), and he dies within seconds anyway making them useless.
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